THE BOOKS OF SID SACKSON
Compiled (with Commentary)
by Nick Sauer and Herb Levy
A Gamut of
Games:
This
was first published by Castle Books in 1969 (the copy on the left).
It has
been through a number of publishers over the years both in this country as well
as in Germany. The most recent
English edition was put out by Dover
books in 1992 in their standard soft
cover format (the copy on the right).
The book includes a number of games that Sid found over the years as well as
contributions by other designers Sid knew at the time (James Dunnigan of SPI
fame even has a game in here). As if that wasn't enough, a number of
Sid's own designs were included in the book as well.
These are listed with
commentary below. Also, of equal
value, are a number of reviews by Sid of
games currently in print at the time of publication (each of the above editions
have different sets of reviews in them). While
the lists include a
number of more famous titles, what is even more interesting are the games that
have pretty much vanished. Some of
these would make an interesting challenge to acquire even for the veteran
board game collector.
Sid's
games from A Gamut of Games:
All
My Diamonds:
One of the stronger games in the book.
This game can be much
better played by using cards from two Uno decks
(use four each of the 1 through 4 cards in all four colors). I'm surprised that this hasn't been published
yet.
Bowling
Solitaire: A neat little
solitaire game for fans of bowling. I
used
to bowl fairly regularly so, I found it enjoyable.
Card
Baseball: Not being a
baseball fan probably hampered my appreciation of
this game. It looks like a fairly
reasonable card based simulation of baseball.
This game was not published in the original German edition of the
book for obvious reasons.
Change
Change: A solitaire game
that resembles one of those annoying puzzles
where you slide the pieces to assemble a picture.
I was never a
big fan of those puzzles so, this game didn't do much for me.
Color
Gin: An alternate scoring
system Gin where you have to track suits in
your hand more carefully than normal. While
I haven't had a chance to
play it yet, it looks pretty interesting.
Cutting
Corners: Interesting concept
for a two-player game. Unfortunately, it
is very easy to solve due to the relatively small number of moves available to
each player.
Domino
Bead Game: A tile laying and
pattern matching game that looks like it
could induce migraines in some people. What's
surprising is that, given this,
it one has actually been professionally published twice.
It was published
as Connexion by the French company Interlude in
1978 and later as Wu Hsing by the German company
Franjos in 1993.
Focus:
This was actually published by Western Publishing a few years earlier.
Great Sid classic that is covered under the entry for Domination
in
the games section.
Haggle:
A party game where players are trying to collect chips as well as information
on their relative value. According to my friend Dan Blum, a game
named this was published by a company called Stellador in 1970 (one year after A
Gamut of Games was first published). It
is a watered down version
of the game and there is no credit given to Sid anywhere on the product.
Hold
That Line: A Nim variant two
player game that is way too easy to solve.
Last
Word: An interesting looking
word game.
Network:
A really interesting looking two player abstract.
You are trying to
connect two sides of a board but the method of doing it is way ahead of its
time.
Osmosis:
A card trading game. It has
some interesting ideas but, we found that
the game tended to play itself.
Paper
Boxing: I'm not a boxing fan
at all but, this is a really neat little two
player pencil and paper game. It
didn't go over as well with my opponents but
I still enjoyed it.
Patterns:
Strange little two player card game that uses a special deck made from
a regular deck of cards. It was
interesting but, did not inspire us to play
it again.
Patterns
II: A deductive logic game
inspired by Bob Abbott's Eleusis.
Property:
This game would ultimately be redone as New York
by Piatnik in 1995.
I like the published version better because you are using money to help
you win the game as opposed to just straight victory points.
Solitaire
Dice: Great solitaire game
that bears a lot of similarities to Sid's classic Can't
Stop. It has been published
as Choice by Hexagames in 1989 and Einstein
by Fun Connection. Another of my personal favorites from
the book.
Suit
Yourself: A card game that
Sid would later expand into Das Superblatt and
Buried Treasure.
Take it Away: A great multiplayer abstract game with a gambling element attached. It looks like a great game and I am hoping to try it out with one of my groups soon. - NS
Beyond
Competition:
Six more Sackson games, most of which require a deck of 24 cards which you can get from a standard deck of cards (although the back cover of the book can be cut up (!) to create the necessary card deck. Games here include Space Explorer, Peace Conference, Rescue, Resources, Round n Round and Search. - HL
Beyond Solitaire:
Six more games suitable for one player using colored pens or pencils. Games include Pinball Machine, Mountains & Valleys, Four Color, Profit & Loss and Buried Treasure (which has no relation to the the re-make of High Spirits which carried the same title) - HL
Beyond Tic Tac
Toe:
More games using colored pens and pencils and, in keeping with the "color" theme, Sid named these games after modern artists known for their use of color: Vasarely, Miro, Mondrian, Arp, Delauney and Klee. - HL
Beyond Words:
Sid's enjoyment of word games spilled over in this volume. According to the introduction to this book, Sid was reading Tolstoy's War & Peace and came up with the idea for a word game based on Napoleon's invasion of Russia! Inspiration comes from the strangest places. So Sid looked for other literary sources and came up with six games for the book: Tolstoy, Joyce, Dickens, Poe, Carroll and O'Henry. - HL
Calculate!:

Sid got his inspiration for this 1979 volume from those little pocket calculators that everyone had back in those pre-electronic revolution days. Every game required use of one of those little machines to do the heavy lifting of bookkeeping. (The games themselves were played on the removable sheets of the books.) Games included Away Across, Invasion, Travels, High Finance, Run for President and Target Number. - HL
Card Games Around
the World:
Sid had a voracious appetite for games, learning about them, old and new. His game library was extensive. This book spends most of the time presenting classic card games from around the world (hence the title) which is interesting in itself. The icing on the cake, however, is the final section, aptly titled "Something Extra" where Sid presents a bunch of original games: Buried Treasure (by his friend, Ronald Corn and, despite the title, has nothing to do with the Sackson game of the same name), Divide and Conquer (by another friend Claude Soucie, designer of Big Funeral, Lines of Action and Watch) and Card Football and Card Stock Market (both by Sid Sackson) - HL
The Family
Creative Workshop:
This is a 24 volume set of craft books first published by Plenary Publications in 1976. What most people don't know is that volume 19 in the series features an entry for Tabletop Games that is written by Sid. While it features some fairly standard games (with, of course, sections on how to make them out of craft materials) like Laska and Anagrams, it also features new material by Sid.
The first item is a series of variants he created for Anagrams. The other is a full board game called Quick Trip which is shown In the photograph (note the picture of Sid playing the game in the lower right). The game has never been reprinted anywhere that I am aware of. - NS
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