Can't Stop:
You Wanna Bet?
Back in 1980, Sid had his brilliant dice game, Can't Stop, published. But Sid didn't stop there. In 1986, he devised a way to add betting to the game! Here, for the first time, is Sid's rules for:
CAN'T STOP BETTING:
A New Way to play CAN'T STOP
All of the rules of the original game apply - with the following additions:
NEW EQUIPMENT: Each player takes a blue disc marked "Make It" on one side and "Blow It" on the other. Each player also takes 5 white discs.
PLACING BETS: After a player has thrown the dice for the SECOND time during his/her turn - and has placed an/or moved markers in accordance with this throw - the player announces "Place Your Bets!"
Each opponent secretly chooses the "Make It" or the "Blow It" side of their blue disc and then covers it with from one to five white discs - depending upon how much they wish to gamble.
An opponent who does not have at least one of his/her colored squares along a column does not bet. Otherwise, all opponents must bet.
Once all the bets are down, the player continues in the usual manner - until choosing to stop or "blowing it". All of the opponents then disclose their bets.
THE PAYOFF: Starting with the bettor to the left of the player, each one moves his/her colored squares according to the result of their bet.
If the bet is correct - either "Make It" or "Blow It", the bettor moves one or more of his/her colored squares forward for a total number of spaces equal to the number of white discs bet. A colored square may NOT be moved to the top of a column NOR may a new column be started.
If the bet was "Blow It" and the player actually "Made It" , the bettor moves one or more of his colored squares backward for a total number of spaces equal to the number of white discs bet. A square can be moved off the column.
If the bet was "Make It" and the player actually "Blew It", the bettor moves back a total number of spaces equal to TWICE the number of white discs bet.
If a bettor losing a bet cannot move back enough spaces to cover the bet, he/she moves back as many spaces as available. He/she also loses his/her next turn.
WINNING THE GAME:
With 2 players - first to win any 5 columns
With 3 players - first to win any 4 columns
With 4 players - first to win any 3 columns
Copyright © 1986, Sid Sackson
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